Red CardsThe previous thread has been deleted as it had gone off topic. Ron had answered the initial query with this
Quote:
Originally posted by RonManager
The thing is that it?s always possible, your stats are not impossible and an isolated incident or two does not mean it?s not working as intended. Equally there could be an issue here.
From a game engine perspective I?ve have tried to avoid hard and fast rules, e.g directly correlating high aggression to a red card for example. As that is just as flawed.
What you are raising is the concern that a red card in the early part of the game, had no impact. Well it would have, the question is by how much. I have to deal in the outcomes from a large number of games rather than the odd one.
So. .... The game engine is due for some review and tuning, and some enhancements. But that work will get prioritised along with everything else that?s requested or required.
When the time comes I will look at it then.
Ron
As you can see the match engine is to be reviewed.
This will consider card frequency , and their impact on results.
Edit.
As stated I will review both frequency and overall impact on the match.
I need to do some additional reader has before tuning anything.
Thanks for your input all.
Ron